A little about myself, I have programmed for over 7 years now. I started learning programming because I wanted to make games. I started learning C and C++ in Game Development (2011) before I move to a more general development role in 2016. My main focus includes mobile application development for the Android platform, along with frontend and backend web development.
My area of interests are game development, artificial intelligence, machine learning and graphics. On the other hand, my non-professional interests includes gaming, chilling with movies/shows, and travelling.
Despite lacking the work experience that most jobs require, I possess the ability to pick up new technologies rather quickly and adapt to different working environments. I pay attention to writing clean and robust codes and following industry best practices.
I have about 2 years of experience in this area.
Ability to create responsive RESTful client, and complete CI/CD
flows to automate development process. Proficient with anything
Android (Activity, Fragments, Intents, Lifecycle callbacks,
RecyclerView, SQLite Room, Retrofit, Maps) and familiar with
advanced concepts (MVVM, MVP, LiveData, AutoValue, Conductor,
RxJava, Dagger 2, Butterknife, Firebase). Experience with unit
testing using JUnit and Mockito. Exposure to Kotlin, and React
Native.
I have about 1 year of experience in this area.
Ability to create responsive RESTful client. Proficient with
JavaScript, MERN (Mongo, Express, React, Node) Stack, and also
advanced concepts (Redux, Thunks, Hooks). Experience working
with third party APIs (Maps, Firebase, RESTful API). Exposure to
unit testing and RESTful API testing using Mocha, Chai and
Supertest.
I have about 4 years of experience in this area. Although I am
not actively looking for this role, and my skills are out of
date of current industry standard, I am always open to
unexpected opportunities.
Proficient in Unity (C#) and several top scripting assets
(Playmaker, Tween, Behavior Designer, NGUI). Experience in
developing custom Game Engine using C++, DirectX, OpenGL.